Teensy Teleportation Tweak

What powers or changes would you like to see in SHA? Or just suggest anything, we may include it for the next version.

Teensy Teleportation Tweak

Postby Slate on Fri Nov 22, 2002 9:09 pm

Ha, did ya'all like that alliteration I used for the subject? lol.

But seriously, the teleportation power should not have a range requirement... takes all the fun out of being able to 'port across the space on a platform/space map.

Slate
Sidekick
 
Posts: 19
Joined: Fri Sep 06, 2002 9:01 am

Re: Teensy Teleportation Tweak

Postby Batmite on Sat Nov 23, 2002 2:17 am

At the time when I was thinking of what the range of the <B>Warp</B> teleportation power should be, I thought it should'nt be very far otherwise, in Catch the Flag games, you'd get to the enemies base in no time, which may not be fair, but in a deathmatch game it shouldnt matter how far you can teleport.

I could limit it only for CTF games, in the next version.

Slate shall see ;)

User avatar
Batmite
Main Man
 
Posts: 103
Joined: Tue Aug 27, 2002 9:01 am
Location: London, England


Return to Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest

cron