-Finish modeling all the weapons so they look like the ones shown in their thumbnails (even if it means recruiting some temporary help)
I'm not sure what you mean about that, the icons (thumbnails) are snapshots from the ingame display of the weapon
I think some of the special weapons icons may not look like actual one.
-Make Human Torch class able to function normally while submerged in lava
Thanks for telling me this, I add this to the list of changes.
-Add s'more maps
eww, the subject of maps. I am and never will a mapper, I was able to do everything else. When I started to work on SHA around 2000, I had 2 guys agreeing to make me maps, but in the end they didn't come up with anything I could use. I've never really been good in teams and also I'm not good at nagging at people, to see how far they have progressed in their work. I work very well alone and can usually figure things out. If someone out there has a lot of iniative and really care in helping me make a good mod, I would never turn them down, I would really welcome it, as I have said many times. But in all these years, no one has really come forward.
Also SHA was meant to be non map mod, more of a I have super powers game, but people were/are able to use the maps from quake 3 and the hundreds of maps made by quake 3 mappers. There are a lot of great maps out there, even if someone didn't make me any maps I would welcome a great compilation of the best maps that work supremely with SHA. Over the years, I've collected maps, that I think would go great with SHA version 2, though they would have to be changed a lot because most maps use assets from Quake 3.
-Make Electric players invulnerable to attacks from the Lightning Gun
I thought I did this, but would be an easy change.
-Add 'Exit Mod' button to go back to base Quake III.
lol, the reason why I got rid of that is because I didn't want people to go back to the quake 3 menu, I wanted them to keep on playing the mod. Also, I wont make that change now, because version 2 will be a stand alone game without the need for quake3.
SHA depends on assets from quake 3, and is very depended on how quake 3 worked, eg, health/armor, items, the weapons; so I'll have to do a lot of converting and recoding and finding new assets and changing how the weapons look (I think OpenArena did this).
-Update your ModDB profile and the mod's front page to reflect the project's restarting (Publicity is good)
I don't want to get anyone's hopes up, I don't want them to be waiting and waiting for the next version, I'd rather it would be a surprise; that's why I always keep secret. Well I know that if people don't know I'm working on it, then no one will know in order to want to help me, lol.
Also I'm not sure if I'll be able to complete or even if I have the time or energy to do so, I'll have to make time within this year and the next in order to make the 2nd version.